Abhijit Dev Kumar

HYDERABAD: With international markets increasingly catering to requirements of the global gaming industry, India’s contribution to the industry and its development is undoubtedly slow but picking up - both at the global and domestic level. This was one of the interesting facts discussed during the 6th NASSCOM Animation and Gaming India 2008 here on Thursday.

At present, about one crore PCs and 50 lakh gaming consoles have found their way into homes of Indian gamers. These figures are all set to double in the coming years. However, with the number of gamers increasing by the day, and outsourcing on the rise, ‘Game Development’ in India is a serious topic among international vendors.

“The large-scale outsourcing will definitely be there in India. Currently, we have 150 people working in Hyderabad and next year we may even double the number of resources,” says Mihai Pohontu Sr. Director (Worldwide Quality Assurance) of Electronic Arts. “But to become a game development hub, the industry here has to start producing original content that appeals to the average gamer. Moreover, issues pertaining to infrastructure also need to be addressed,” he adds. In addition, role of educational institutions in churning out the right talent is also vital .

“Educational institutions have to produce more engineers, artists and designers to meet needs of the Indian industry; they should be capable of filling the gap pertaining to integrated art solutions- programmers with artistic background, concept artists. It boils down to individuals passionate about gaming,” adds Mark Van Rsywyk, senior director (Worldwide Outsourcing) of the company. The pace of game development has been steady compared to last three years. “Individual entrepreneurs looking to venture into the business should go forward with a right frame of mind. If frequent upgrading of technical and artistic skills of employees is taken up and demands between growth of the gaming industry and talent is met, then development could be even more,” concludes Mark.