Good in parts

    III Year B.E
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DRAGON AGE 2 For a console gamer, it's a good improvement on the prequel. Sadly, PC gamers don't share that view.

There are two ways a sequel can go — the first path is the oft treaded one and involves retaining the core gameplay and tweaking only the areas that truly require change and more often than not, it works for the fans.

The other path involves going for a massive overhaul in hopes of creating an incredibly new experience. It is very risky but when done right, can produce the next masterpiece.

Sadly, Dragon Age 2 does not go either way but instead, takes the horrible but true-to-the-times path of creating a game with console gamers in mind and not the PC loyalists.

Console switch

In Dragon Age 2, the storyline is trimmed, the combat is flashy with little or no strategy involved and a few options that made the original such a hit on the PC were done away with so as to appease the console crowd.

DA2 is not bad. To be honest, it is a fine game. But compared to its predecessor, Dragon Age: Origins, it comes off as a bad attempt. Starting with the story, DA2 has just one linear path: that of Hawke, a refugee from Lothering who seeks to settle in Kirkwall and ultimately becomes the city's Champion. Along the way you will battle thieves, mages, templars and tons of demons but the one glaring fact that confronts you is that you will not be slashing down on hordes of Darkspawn like you did in the first game. And as in most RPGs, choices play a huge role and in true Bioware style, have far reaching consequences. DA2, does away with the immensely popular tactical-camera just to ‘provide an equal experience to gamers across all platforms'.

Focus on personality

Combat in DA2 is all about looking good. While the moves you can pull off are satisfying, it does feel like an RPG-hack-and-slash at times. Graphics and animations are top-notch and are a joy to look at. Characters are designed with great detail and have a personality of their own.

But when it comes to environment modelling, the designers deserve a hard one across the face. Every dungeon looks the same and almost every alley gives a feeling of déjà vu. The city of Kirkwall is beautiful but small and the least they could have done to spruce things up was to have created unique environments.

Voice acting, on the other hand, gives so much life to characters that you start waiting with bated breath for them to engage in random conversation.

Overall, DA2 is a disappointment from a PC gamer's point of view. If you've played the first one on the console, DA2 is a definite buy. If you're a PC loyalist, proceed with caution.


RMK College of Engineering

and Technology