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T H E H I N D U O P P O R T U N I T I E S A Guide to Better Positions and Better Performance Wednesday, January 31, 2001 |
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WORKING TRENDZ Enter-trainers!
THE corporate trainer today has a new job. Trends in training
delivery, technology and outsourcing have made trainers more
accountable for their performance than ever before. The typical
trainer's job used to be fairly straightforward and routine. His
main responsibility was to impart standard, work-related training
to each new crop of employees.
Sessions were held in classes for fixed periods of time and used
many of the same teaching methods commonly used in high school or
college classrooms. At the end of each session, the new recruits
were tested and then sent on to their jobs. Some were called back
for follow-up training.
Today, the need for better and more comprehensive training in
more areas past, emphasis on quality control, issues such as
affirmative action and diversity training, are all making the
trainer set up higher standards. Every organisation must keep up
with the increasing customers' level of expectations or be left
behind.
Trainers all round the globe are replacing their traditional
tools - lectures, flip charts and overhead projectors with games,
quizzes, magic, props, costumes, theatre, videos and comedy.
Entertainment makes people more relaxed, more spontaneous and
more creative. Information presented imaginatively, with a real
time perspective, is more engaging and relevant and motivates
learning.
Robert Pike, President of Creative Training Techniques
International Inc., Minneapolis, in his training sessions, uses
creative props and re-enforces learning by demonstrating. He
makes a point to use various learning styles - visual, auditory,
kinaesthetic and tactile. Music and innovative props like straws,
potatoes and yarn. He makes the participants to write, draw and
move around the room during the training sessions.
The 90-20-8 rule: Pike explains that people can listen for 90
minutes with understanding and for 20 minutes with retention. So
there is a need to involve people every 8 minutes to reinforce
the learning. In one exercise, Pike used the results of a survey
showing the six top concerns of training directors to show how to
use ``window panes'' to anchor learning points.
In the first pane, he sketched a computer to show that trainers
today are concerned about the technical explosion. In the second
pane, he drew a pair of ballet slippers to symbolise their
concern about balancing the needs of an individual employee and
needs of the organisation. In the third pane, he drew a book with
an arrow pointing to a disk to indicate concern about the
information explosion. In the fourth pane, he drew bars to
represent a prison, showing that training directors are concerned
about how to retain good employees without making them feel
captive. In the fifth pane, Pike drew a star breaking out of an
egg, to represent the pressure trainers feel to ``hatch
superstars.'' In the sixth and final pane, he drew an exit sign
and a scale to show how trainers are concerned about balancing
community and corporate needs during downsizing.
As Pike drew the figures, he explained and discussed the figures
and had the participants draw the figures and discuss them. When
he asked how many times everyone had reviewed the material, few
guessed that they had gone through it seven times.
Similarly, many companies have created learning games based on TV
game shows, such as ``Family Feud'' or ``Jeopardy!'' in which
trainers substitute questions with workplace or product
information to help employees recall facts. Francoise Morissette,
an industrial psychologist with a Toronto-based HR consulting
firm, uses stories, props, music, theatre, visuals, and video in
her presentations. ``People have a variety of learning styles.
Using entertainment increases the chances of appealing to the
various types'', she says. According to her the traditional
learning process is too linear, too left brained, so she tries to
involve as many perceptual processes as possible. For learning to
take place, emotions must be involved.
Participation is a major advantage that successful entertrainment
holds over formal, by-the-book training. For instance, many
entertrainers keep attention levels high by using energisers-
brief, playful activities that make move people around. They may
have content value or they may create a readiness for learning.
People retain things when they experience them in an
unforgettable way. A good facilitator leads people to insights by
discussing, reflecting and questioning what they experienced
rather than telling them the learning points of the exercise. An
effective facilitator guides people into realisations about what
occurred.
Trainers have to evolve training as a process and not an event to
manage. They should ensure that participants are capable of
better performance and enhanced competencies in their workplace.
A sure shot to ensure this would be to deliver training in a more
interesting and participative fashion.
However, as training becomes more and more entertaining,
organisations should guard against gimmicks and flashy speakers
who may pump the audiences up, but don't make connections.
Trainers must also ensure that the innovative approach produces
the desired outcome. To have any learning value, a dynamic
trainer must always keep the objectives in perspective.
M. N. SUREKHA
surekha.hyd@careercommunity.co.in
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