China’s tech giants splash out in cartoon arms race

They are trying to emulate the success of Walt Disney ensemble

June 24, 2018 09:14 pm | Updated 09:23 pm IST - HANGZHOU

A file photo of people walking past a booth of NetEase Comics at an Expo in Shanghai.

A file photo of people walking past a booth of NetEase Comics at an Expo in Shanghai.

Growing up in the Chinese port city of Dalian in the 1990s, Zhang Hongchang spent hours immersed in Japanese cartoons like Dragon Ball and Naruto.

China’s home-grown cartoons paled in comparison to the Japanese anime series on television and in comic books that captured the imaginations of Mr. Zhang and his generation.

Today, Mr. Zhang is one of China’s hottest cartoonists and at the forefront of a new wave of Chinese animation that is being driven by the country’s technology and internet giants. His latest hit comic which stars a high school student who is also a Taoist priest with secret super powers - has been viewed 160 million times online.

China’s tech firms are engaged in a cartoon arms race to develop or buy Chinese characters in an animation market expected to hit 216 billion yuan ($33.22 billion) by 2020, according to the EntGroup consultancy, trying to emulate the success of Walt Disney Co’s ensemble, which ranges from Mickey Mouse to Iron Man.

A key to that effort, has been the development of artists like Mr. Zhang.

Copycat to own style

“When I started, I was copying Japanese cartoons, but slowly I got my own style,” Mr. Zhang said. “I had to spend a lot time getting to understand the Chinese market and what Chinese comic readers wanted.”

Chinese tech giants like Tencent Holdings, Baidu Inc and NetEase are trying to figure out the same thing.

Part of the winning formula has been the use of traditional Chinese religious and cultural themes, and characters. That, and improved quality in terms of art and storytelling, helped China’s comic and animation market reach 150 billion yuan last year, according to EntGroup’s estimates.

China still lags behind the Japanese and American markets, but is catching up. Japan is the top producer of animation, while the U.S. dominates in terms of sales, taking a nearly 40% share of the global industry, estimated at $220 billion in 2016, according to a report from Research & Markets. China had around 8% that year.

Tencent is already seeing some success that could help the firm maintain rapid growth and a high valuation. The gaming-to-social media company bought up Fox Spirit Matchmaker , which depicts romances between humans and demons, when it was a little-known comic, created by artist Xiao Xin.

The comic has been developed into an animation series that’s been viewed more than 3 billion times, said Tencent, making it one of the hottest hits on its video platform, which has over 60 million paying subscribers.

Tushan Susu, the animation’s main character, has been featured in a commercial for the fast food chain KFC . Tencent is now looking to create a television series and a video game using Fox Spirit characters.

Local heroes

China’s tech giants play an outsized role in Chinese entertainment. Tencent, the search company Baidu, and Alibaba, the e-commerce giant, control most of the top online platforms from movies to sport, and are dominant in social media and online gaming.

These firms are looking to latch on to a surging sub-culture being driven by a young generation with a taste for animation, called “dongman” in Chinese. This group is keen for more local-style heroes, according to industry executives. Baidu’s iQiyi, is also splashing out on domestic comics, planning to spend 200 million yuan to sign Chinese artists and develop local characters, the company said in May.

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