Software exports have risen from 58 billion dollars in 2009 to over 100 billion dollars in 2013 and of the total exports, the component of gaming- animation has taken a good share, according to MVR College of Engineering and Technology Principal K.V. Sambasiva Rao. Delivering the inaugural address at a two-day national-level workshop on game development in Unity 3D, he said there was a paradigm shift in the conventional software development area. Elaborating, he said, “companies are now focusing on game and entertainment development,” he said.
Highlighting the prospects, Professor Sambasiva Rao pointed out, “gaming and entertainment has penetrated almost every segment of society and with the upcoming Olympics and FIFA World Cup at Brazil there is huge demand for gaming professionals. And Indian professionals are the most sought after.”
Job-friendly
On the Unity 3D platform, he said that the software works on multi-platform and was job friendly. “By gaining proficiency in Unity 3D one can either take up a lucrative job or become an entrepreneur.” He said that NASSCOM was ready to financially support 10,000 start-ups in the gaming domain.
K. Sridhar, Head of the Department of Computer Science Engineering of the college, in his address said, “the last decade belonged to the logical brain and the present belongs to the creative brain. Days are not far when game development will be part of the engineering curriculum. The gaming business is on par with the software market today.”
Prof. Sridhar pointed out that both gaming and animation were today categorised under the entertainment sector and this sector was the most happening one. Highlighting its importance he said, “recent films such as Life of Pi and Eega were all created using animation and gaming techniques and platforms such as Unity 3 D was used extensively.”
The college engaged the services of senior gaming professional from Hyderabad P. Hari Prasad to take the students through the two-day session of gaming techniques and Unity 3D platform.