Nasscom looks to make graduates job-ready

August 07, 2013 11:07 pm | Updated 11:08 pm IST - CHENNAI

Samir Yajnik

Samir Yajnik

IT industry body National Association of Software and Services Companies (Nasscom) is formulating a formal process, that when put into place, will allow companies to reduce the time and money spent on re-training graduates to make them ‘job-ready’.

At the moment, according to industry estimates, anywhere between 10 per cent and 25 per cent of engineering graduates cannot be readily employed by any technology firm in the country.

In addition to this, IT-BPO industry spends nearly two per cent of its revenues in training new recruits, according to Nasscom data.

The Nasscom Engineering Council, which was constituted nearly three months ago, is preparing a sort of ‘general template’ that colleges can use to make their graduates more readily employable.

“There definitely needs to be a smooth kind of process between a student graduating from a college and starting work in an IT firm. This is common across the whole industry, whether you are a BPO firm or a company that does design solutions,” said Samir Yajnik, President, Sales, and COO, Asia Pacific, Tata Technologies, in an interaction with The Hindu .

Tata Technologies is leading the charge for all ‘talent’ initiatives in the Nasscom Engineering Council.

According to Mr. Yajnik, work has started on preparing a uniform process for making employees job-ready.

“While I can’t say anymore on it right now, it will be a general template that colleges can use uniformly. We will have more concrete plans a little later, hopefully by October, when we will identify 10-15 colleges. In fact, a lot of general work for the whole employability issue started last year with regard to content,” he said.

Analytics space

Tata Technologies, which is a provider of design and engineering solutions, is also deeply interested in the analytics space, with the objective of connecting automobiles with cutting-edge smartphone applications.

“Smartphone apps have a six-month life-cycle, while cars take about two years to design. By the time the car hits the market, the apps are outdated,” said Mr. Yajnik.

Integrating smartphone apps with automobiles assumes greater significance in a tightening economy where consumers spending big bucks on a top-of-the-line car are unwilling to settle for the likes of a sub-par entertainment system.

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